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A New Season for Tussle in 2025

Hello Tussle in the Tundra fans!

Planning has begun for Tussle 2025 and we’re excited to see you at our humble ASL tournament. The dates for Tussle this year are October 30 – November 2.

The reasons for the date change are many, including working around our new venue and the expected world championship event at WBC in late July.

Some new changes to the play list and schedule will be forthcoming as well. Thursday will provide open play but will also will also have a variant to the start of the tournament.

Thursday and Friday will feature LARGE scenarios for those who like to get the big games on the table. If you choose to go this route, you will be paired up on Thursday and should you win that game, will be paired in a second round on Friday (also in a large scenario.). If you do not win on Thursday, you will still be entered in the Main tournament starting on Friday with a 0-0 record. (A hat tip to Gary at the Spreading Blaze tournament for this idea!).

Registration is open, so please sign up and let us know if you’d like a t-shirt as well. The shirt is included in the registration fee.

Looking forward to rolling dice with you in October!

Tussle 2024 Is Coming Soon!

Planning is well underway for Tussle 2024, and I couldn’t be more excited!

We have a new venue this year, so if you’re a regular do not forget to check out the hotel information page. You MUST call the hotel to reserve your room!

The scenario play list is almost ready. I anticipate having that published here on the site by the end of May. We will be breaking the rounds down by theater this year as a “theme”. Round 1 will be East Front, Round 2 North Africa (both with and without DTO rules), Round 3 West Front, Round 4 Pacific and Far East Theater and Round 5 finally will be the Mediterranean theater (think Italy, Greece…etc.)

Our new scoring system was a big hit last year and will be used again this year as well. All five rounds matter, so even an early round loss doesn’t mean you’re out of the race!

Saturday will see the return of the Fog of War themed Mini and is always a blast. Preference is given to those who can attend ONLY on Saturday.

We will also be having an ASL Starter Kit event. The exact format and duration will be published by the end of May.

August will be here before you know it, register now! Your fee includes a Tussle t-shirt. You MUST register on the website on or before June 25th to get your t-shirt. There will be a few extras but I cannot guarantee sizes!

I hope to see you there!

Tussle has a new home!

We are very excited to share that Tussle in the Tundra has secured a new venue and home. As many tournaments/events are dealing with significant price increases for meeting room space, Tussle also fell victim to these hotel practices. After 15 years in the same location, the hotel decided it was time to increase the cost of our meeting room to a point where it would no longer be possible to afford the space.

After researching 15 hotels that were within a fair radius of our venue, we found very similar, out-of-reach costs. The future of Tussle was looking grim!

A serendipitous conversation with a fellow gamers led to a discovery that this gamer just happened to own a small hotel in southern Vermont! We went to visit the Big Bears Lodge in West Dover and shook hands to agree to host the Tussle there in 2024!

You can read all about the hotel at https://bigbearslodge.com . The proprietor, being a war gamer himself, understands the needs of a small regional event like ours and may even enter the tournament (after some convincing between now and then!)

Dates for the next Tussle are August 1st-4th , 2024. You must call the hotel to make your room reservation. Room rates are VERY reasonable! Also, because of the reduced cost for the meeting space, we will be offering EVERY paid attendee a free t-shirt, in addition to our typical giveaways and raffle prizes. Check the hotel information page https://tussleinthetundra.com/hotel-information/ to get all the details. You must register by June 30, 2024 to get a t-shirt.

We are looking forward to seeing all of you for some great ASL fun next year!

Tussle XV Wrap-Up

Tussle in the Tundra (Tussle) celebrated its 15th year in August and a great time was had by all who attended.  Being a small regional tournament, the organizers felt some changes would be needed in order to make all five rounds in the main tournament be relevant.  A new scoring system was put in place that would award players points each round toward first place.  Players would earn one point for playing in a round and then would be awarded points for winning a round.  Round one would start at three points, round two would award four points and so on until round five would award seven points.

After four rounds there was one player with a 4-0 record and three with 3-1 records.  Pairings were made and the undefeated player, Georges T. came out on top with 25 points, winning the main event.  In a tight race for second place, Keith Hill took the trophy with a total of 23 points.  Full results from the Main tournament are below.

Four ASL Starter Kit enthusiasts joined the action and played three rounds with Mark Dennehy coming out on top with 12 points followed by Scott Hamilton with 8 points.

The Saturday Fog of War Mini was once again run by Ralph McDonald.  Though lightly attended, three players took on a PTO-based three-player scenario with Phil McNamara coming out victorious.

Tussle has faced a number of challenges, but this past year was one of the most difficult.  The current venue was sold to a management company and the pricing for the meeting room has become impossible for the event to support.  A serendipitous conversation with a fellow war gamer who happens to own a small hotel in southern Vermont has given our humble event new hope and a new home.  Tussle XVI is scheduled for August 1-4, 2024 and will be held at the Big Bears Lodge in West Dover, Vermont.  More details will soon follow, but save the date now and come find us at Tussle!

Tussle XVI Main Tournament Final Standings

Main TournamentPoints Total
Georges T25
Keith Hill23
Carl Noguiera21
Rob Loper18
Ron Duenskie17
Ed Akehusrt16
Michael Rodgers16
Gary Bartlett14
Len Kay13
Chuck Tewksbury12
Thomas Coleman10
David Garvin9
Ted Wilcox8
Mark Evans6
Rob Arrieta4
Jonathan Nuwesra4
Kedge Johnson2
Stuart Ashley1

An ASL SK Player’s Perspective

Local gamer and all-around-good-egg, Emery Gallant, posted the below on his war gaming forum “Wargaming Drop Zone”. Thanks to Emery and all the SK players who set a new standard for the SK Mini at Tussle this year! If you’d like to see more of Emery’s forum, you can here.


Attending Tussle in the Tundra was transformative for me this year! Allow me to explain…

The SK Factor

Advanced Squad Leader (ASL) is said to be one of, if not the most immersive Wargames ever created. The detail played is simply unbelievable and amazing. I’ve also heard it said that it is a “Lifelong System”, said mainly because it it is said by some, to take a lifetime to learn, and I’m not sure anyone ever masters it. These descriptions are seen many times around forums and social media, as well as in-person gaming. I can personally attest that to a new player, it’s wonderfully grand and just as intimidating.

Somewhere along the line, Multi Man Publishing (MMP) figured these things out and came out with the Starter Kits (SK), each individually boxed game covering a different aspect; infantry (in SK1), artillery (in SK2), armor (in SK3), and recently the Pacific Theater (in SK4). MMP has also produced supplemental scenario and bonus packs to further expand the SK system. And a small subset of folks even produce added scenarios to the series. For those unfamiliar with the SK system, they are just as advertised: an entryway into the system, either to just stay in that easier play arena, or to perhaps one day move onto full system ASL.

What Tussle in the Tundra has done the past couple years is, offer a competitive playing venue for an SK Mini Tournament, but more importantly, a place to learn and play for several days in a row against both new and seasoned SK players. What I like about Tussle is, without doubt in my mind, it is the most relaxed and casual competitive environment that few events can match (I only know of one other, and it doesn’t quite match up fully to Tussle, in my honest opinion).

For those wondering, whether you’ve never seen and played the SK (or full ASL) system, or are perhaps just starting out; and even for those veteran full system ASLers, please allow me to share my personal story with both systems…

I bought the full system little by little, mostly a few decades ago, collecting the original rules binder and most of the modules. I would start to read Chapter A, Infantry, and get about four or five pages in and shake my head in frustration. It was just too much system for me! …and I’m a veteran wargamer in both board and miniatures with a long history. I don’t say this to scare anyone off, but I can’t be the only one. Undeterred, I added to the ASL collection, collecting a few of the newer edition modules of what I did not own, and would crack open that rulebook, and walk the other way. It had always been that system I’d get to one day… maybe.

Then came the Starter Kits and I had my first real hope of actually playing ASL, in some form. It was an exciting prospect, and still is. I can’t remember when I started collecting the whole SK system, but it was probably sometime around 2014, since my version of SK1 is the 10th Anniversary Edition. That also coincides to the start of one of the toughest professions I’d ever begun so, the dice weren’t on my side for time to learn a new system. However, I managed a couple solo games here and there, and played three in-person games in the last two years, up until this years’ Tussle. Though I’d read the rules for SK1 several times over, the acronyms and complexity drove me nuts. So much to remember! …even at the Starter Kit level.

Many veteran ASL players have been at full system so long, I’ve found them to be very supportive; but over the last year, I’ve also come to realize that SK is different enough that you need to be careful when asking advice, as so many have not really looked at the SK system rules. That’s where an event like Tussle in the Tundra comes in: the chance to figure things out with fellow newbies, as well as the more experienced players is invaluable. The side days non-tournament are key for attendance, as this is the time you can really learn the system. There are SK folks in-tournament that are willing to teach as you go, as well.

I wasn’t able to stay the whole event last year due to a family emergency, but this year I was there the whole event and it was the best money I could have spent… in attendance, I learned so much, and played four full games! I’d read half of SK2’s artillery rules before attendance, and with help from two generous opponents, figured out how to use German 88’s! And perhaps the greatest part being, I am fully kick started with a fire lit under my butt to keep playing. For me, that’s transformative… and maybe it can be for you, too. I can’t possibly recommend Tussle on the Tundra attendance highly enough.

Tussle XIV Results

Another Tussle in the Tundra is done and behind us. We had a great weekend of ASL action including the main tournament, a Saturday mini tournament and the return of the Starter Kit mini tournament as well.

Final Standings for each event are listed below.

Main Tournament Results

(edited to include ONLY Main Tourney games)

Ron Duenskie (5-0)
Rob Loper (2-1)
Richard Vieira (2-1)

Michael Stultz (3-1)
Paul Chamberland (1-1)
Keith Hill (1-1)
John Droescher (1-1)
Jeff Luce (2-3)
Mark Evans (1-4)
Ted Wilcox (1-3)
Keith Talbot (0-2)
Ralph McDonald (2-1)
Kedge Johnson (1-2)
Paul Anderson (1-2)
Randy Knight (1-0)
Chuck Tewksbury (0-1)

ASL Starter Kit Mini

Scott Hamilton (3-0)
Mark Dennehy (2-1)
Emery Gallant (1-1)
Andrew Armstrong (1-1)
Steve Oliver (1-1)
Mark Kolenski (1-1)
Cole Mills (0-2)
Tiffani Drennon (0-2)

Saturday “Fog of War” Mini Tournament Results

Paul Chamberland (3-0)
Derek Dunn (2-1)
Keith Hill (2-1)
John Droescher (2-1)
Jeff Luce (1-2)
Bruce Carson (1-2)
Ted Wilcox (1-2)
Keith Talbot (0-3)

Tussle 2022 is ready to roll!

Breakfast at Red Arrow, DONE!

Prize tables for raffle and tournaments DONE!

Players starting to setup and drop dice for open play… DONE

Tussle in the Tundra is ready for it’s 14th playing. Four days of ASL action will be had. Looking forward to seeing everyone coming and enjoying the camaraderie of our favorite game.

Tussle from an sk player’s view

It has been a difficult year and half of gaming if you don’t VASL. My wife threatened to sell my games because I wasn’t using them anymore. And, I missed the regulars at the Greenfield Bunker. So, when the Tussle was going live, I knew I had to be there despite not being an ASL player.

With encouragement from Chuck and Joe Gochinski, I signed up to play the Saturday Starter Kit mini-tourney. Joe said the rule book is only 12 pages. Chuck said he needed the entrance fee to pay for the room rental. So, in addition to reading, I listened to some great Youtube tutorial videos on gameplay while commuting to work and my hour drive to the venue..

Arriving at about 8:30 AM, I was impressed with the number of tables with players pushing chits all over the place. As my opponent was not there, it gave me a chance to say hello to many familiar faces. The room was full. Ralph McDonald said it was the biggest TITT he had seen. Seeing all the T-shirts from past events told me that there are a lot of experienced TITT players.

Emery Gallant was my first challenger and we did a learning game with the aptly named Welcome Back scenario. If we never rolled a die or moved a counter we could have spent hours “catching up” (which is odd because we just met) and talking about our favorite games. Because Emery had to return home sooner than expected, I won the game by default. But, the reality is that it would have been, at best, a draw as I think he had a slight advantage as to position.

Welcome Back is a simple game of German exit. Basically, the Americans have 5 1/2 turns to prevent the Huns from getting 10 or more victory points across the map. I played the U.S. and Emery took Fatherland. Good and bad dice were evenly shared. We never rolled snow. We spent time going through the rule books and trying to confirm that we were doing things correctly. Both Mitch and Chuck were a shout away when we had a question.

Having won the game and, now, in a three way tie for first, with Steve Oliver and Scott Hamilton, I was going into my second game. I was hoping to play Workers Unite, but my opponent, Mark Dennehy, said that was the only game he did not want to play. As I had no armor or artillery experience, we selected Joe Gochinski’s Battle in the Ardennes. It was another stop the exit scenario and I had a 100% win ratio with them, so I was feeling confident. BitA is an interesting game as it allows the American player to select from one of three victory conditions after the Krauts set-up. The Americans can exit 13 or more victory points, destroy 14 points of Germans, or a 17 point destroy and leave split. Based on the selected victory conditions, the Germans get additional supporting troops. Figuring the Germans only needed to deny the Americans, I took the blue counters.

Mark was out of the running for the championship trophy as he lost his first game.

Playing with Mark was different from the mellow casual style of Emery. Mark is five Red Bulls before breakfast intense. He is direct and precise. I found out later that he is a Mathematics major software engineer. I set up my units, Mark did the same and selected the exit victory condition. Midway through my first turn, I lost the game. My additional troops broke upon board entry from the burst of a distant machine gun that cut my team in half based on its position. These men never fully recovered.

Mark used the American smoke to flank his pieces right and through the woods. I was getting high rolls on 2 and 4 IFT charts. If I was “lucky” or I could get a higher table, I was able to roll a pin check or plus one morale check. Two turns in, I lost my medium machine gun. Mark used it to effectively keep DM status on my easily broken men. My only opportunity (short lived) in the game was that his board splitting machine gun malfunctioned and I was able to quickly goosestep them across its death path using the additional CX movement factors. Mark was unstoppable. My cowering leaders and half squads just watched the Americans Yankee Doodle right past.

Mark crushed me with kindness as he had me slow down to explain the calculations and correct some of my die roll modifiers (usually in my favor). He also provided some play advice as he got closer to the map edge. All helpful for “next time.”

Mark dropped a lot of smoke, including one where he was adjacent to me. As the action consumes two movement points, it raised the question whether I could get a defensive fire against him for merely dropping smoke. He expended movement points, but was already adjacent to me and did not move. We stumped Chuck and Mitch on that one. But, the instructions appear to require actual movement. (Editor’s note that Cole is referring to Final Protective Fire here and didn’t ask me about it!)

Scott Hamilton went on to win the ASLSK mini.

On the way home, I called Joe to talk about what I thought were weaknesses in the scenario. Having played two games and come in second (as did everyone else) in the tourney, now makes me an expert. To which, Joe quibbed it’s the player not the scenario. We are going to play it next time we see each other sometime in 2026.

It was a great time. The Manchester Best Western Plus (because no simple BW will do for this group) was perfect. The people were great. Both Mitch Abrams and Chuck T. made you feel like you were returning TITT veterans. A lot of great swag, raffle prizes for everyone, nice prizes. Unfortunately, I missed the custom playing cards.

With six ASLSK players ultimately in the tourney, I hope it will be a permanent addition.

I can say that I love TITTs! I am looking forward to the 2022 Tussle in the Tundra!

Respectfully submitted,

Cole Mills

Tussle XIII recap

Another Tussle in the Tundra has come and gone! This year we had over 30 attending between our different events, a record since I took over running this tournament since 2013.

The main tournament had 24 entries, our top finisher was Paul Chamberland with an undefeated 5-0 record, beating Ron Duneskie (4-1) in the final round match.

The Saturday Mini tournament had 8 entrants with Paul Sidhu defeating Rob Loper to claim the wood in that event.

This year was also our very first ASL Starter Kit event. Scott Hamilton won two games to claim the trophy for the SK Mini. edging our Steven Oliver.

My heartfelt thanks go out to a number of folks. Mitch Abrams for running the SK Mini, Alex Key for some amazing sponsorship of our raffle prizes and cool unit patches for handouts to all our attendees. And especially to all our player attendees!

Our sponsors also made excellent contributions to the winner’s prizes. Be sure and check out these fine purveyors of ASL products and accessories. Their information can be found on our Sponsors and Prizes page.

Final Standings for the Main Tournament are below:

Paul Chamberland (5-0)
Ron Duenskie (4-1)
Paul Sidhu (4-1)
Mark Evans (3-2)
Carl Nogueira (3-1)
Jim Dostie (3-1)
Keith Hill (3-1)
Sebastian Manikowski (3-1)
Tom Morin (3-1)
Chad Mekash (2-2)
Norman Benjamin (2-2)
Paul Anderson (2-2)
Ralph McDonald (2-2)
Rob Arrieta (2-2)
Rob Loper (2-2)
Derek Dunn (1-3)
Steve Anderson (1-3)
Will Willow (1-3)
Carl Herzog (0-5)
Ross Mulcare (0-4)
Ted Wilcox (0-5)
Kedge Johnson (1-1)
Chuck Tewksbury (1-2)
Richard Vieira (2-1)

Tussle 2021 – Day 3

Main Tournament Round 3 and more happening today

We are well into round 3 in our main tournament, six stalwart competitors remained undefeated going into today. The Saturday Mini has 8 players working their way through their first round, with two rounds to go and one player to be crowned Saturday Mini Champ!

Also happening today, is our first official ASL Starter Kit mini tournament. We have six SK players battling it out and hoping to win the plaque for their bracket as well.

All in all, we have 30 attendees, a record since I’ve been running this event and I hope that trend continues into the future. Here are some photos from the action thus far….